<html>
  <head>
    <script type="application/javascript">
      function draw() {
        var canvas = document.getElementById("canvas");
        if (canvas.getContext) {
          var ctx = canvas.getContext("2d");

          ctx.fillStyle = "rgb(200,0,0)";
          ctx.fillRect(10, 10, 55, 50);

          ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
          ctx.fillRect(30, 30, 55, 50);
        }
      }
    </script>
  </head>
  <body onload="draw();">
    <canvas id="canvas" width="150" height="150"></canvas>
  </body>
</html>
